I’m not new to programming, but I am new to doing things in the “cloud” and am feeling completely lost here.
In order to continue to do research during the Covid I am going to have to migrate my methods with humans to the internet. I have successfully used the game development/programming environment “Unity” to create a WebGL program (a simple video game) that will run in a browser to deliver my experimental protocols and retrieve data.
What I need now (or at least it is what I think I need) is a way to host that game on a server so that it can a: send a request to the server and retrieve a text file, and then b: send data to the server and have it save that data to a text file.
I have studied the general procedures via several different sites & videos and believe I have my Game and PhP files setup so that I can achieve a: and b:. What I have no clue about is how to get all that working on a server.
I assume that this is something that I can accomplish with Cloudways. I assume I would setup a server and upload the game and php files to the server, then obtain web addresses for those so that I would have a link to the game and links to the php files that I would put within the game for it to do the retrieval and data-saving it needs to do. This is what i would assume to be pretty basic stuff. Although the start page states, “Let’s launch the first one, it’s super simple :)” I am lost the moment I press launch and am confronted with choosing the application server & details.
For example, I see Google, Vultr, AWS, etc… when I though that Cloudways was providing the server and I have no idea as to what the differences are with respect to what I need to accomplish. I selected Vultr and apparently manged to get a server up and running. Can someone point me to some reading material as to how to accomplish getting my files up onto that server and configured (if some further configuration is necessary) to be able to accomplish my a: and b: goals above?